All teams need to sign in at STMHA tournament office in each arena . Main
Tournament office is located in the Media Room at the Joe Thornton
Community Centre. Media Office is
located along the walking track on the STMHA Rink
ALL TEAMS NEED TO BE PREPARED TO PLAY 15
MINUTES PRIOR TO THEIR SCHEDULED TIME....GAMES WILL START EARLY!!!!!!!!!
1. This is an OMHA sanctioned tournament in which OMHA and OHF rules
apply. An OMHA representative will be available during the tournament to answer
any questions regarding OMHA policies and procedures.
2. This is a non-contact tournament.
3. Suspension rules used for the tournament will be the same as found in the
OMHA Manual of Operations. It is the offending team’s responsibility to ensure
that all tournament suspensions and carry-over suspensions are adhered to.
Violations during the tournament will result in the forfeiture of the affected
games. The Tournament Committee will assist if there are any questions or
clarifications regarding rule and suspension interpretations.
4. Each team will carry home and away jerseys. Home
will wear light and visitors will wear dark. In the event of a conflict, the
home team will change sweaters.
5. A member of the coaching staff must report to the arenas’ tournament office
to complete a game sheet prior to each game.
6 Only carded persons are allowed on the bench. Each OMHA team must have a
carded trainer.
7. All tournament games must comprise 3 stop time periods scheduled as per OMHA Regulation 10.2a) & 10.2b). However when any team is ahead by 5 or more goals in the third period the tournament will utilize ‘straight time’. Any penalties, during this time, will be running time, minor penalties will be 3 minutes in length. In this situation the game will proceed under ‘straight time’ unless the gap is reduced to three goals, at which point the clock will revert back to stop time. The only time the clock would be stopped during time is if an on-ice injury should occur.
8. There will be a 3 minute warm-up prior to each game. The clock will start
the warm-up when the first team steps on the ice.
9. Game Lengths U9
Round Robin‐ 10‐10‐10 minute
periods / No Overtime / No Time‐Outs.
Quarter Finals- 10-10-10
minute periods / 5 minute sudden Victory period if necessary / Shootout if
necessary / No Time-outs.
Semi‐Finals‐ 10‐10‐10 minute
periods / 5 minute Sudden Victory Overtime period if necessary / Shootout if
necessary / 1 x30 second Time-Out per team per game
Finals‐ 10‐10‐12 minute
periods / 5 minute Sudden Victory Overtime period if necessary / Shootout if
necessary / 1x30 second Time‐Out per team per game. Quarter finals will be determined by the Top team
in each division (4 total) along with 2 wildcard spots. Seed 1 and Seed 2 will
receive bye to Semi Finals Wildcard 1 vs Seed 3. Wildcard 2
vs Seed 4.
Tiebreakers listed below
TWO (2) TEAM TIE BREAKING RULES
A ‐ Head to Head
Winner of the game between the two teams.
B ‐ Goal %
Highest % as calculated by: Goals For / (Total Goals For + Against)
C ‐ Highest Plus/Minus
Calculated as: Total Goals For – Total Goals Against
D ‐ Fewest Goals Against
E ‐ Least Penalty Minutes (Including 10 minute misconducts)
F ‐ Coin Toss
Furthest traveling team calls the toss.
THREE (3) OR MORE TEAM TIE BREAKING
RULES
This will determine the placing for all the top (tied) teams:
A ‐ Goal %
Highest % as calculated by: Goals For / (Total Goals For + Against).
B ‐ Highest Plus Minus
(+/‐)Calcuated as: Total Goals For – Total Goals
Against.If 2 teams remain tied, the 2 tied teams proceed to Two Team Tie
Breaking Rules above.If 3 or more teams remain tied, the 3 teams remaining
tied move to tie breaker C. C ‐ Fewest Goals Against.
If 2 teams remain tied, the 2 tied teams proceed to Two Team Tie Breaking Rules
above. If 3 or more teams remain tied, the 3 teams remaining tied move to tie
breaker D. D ‐ Least Penalty Minutes (Including 10 minute misconducts)If 2
teams remain tied, the 2 tied teams proceed to Two Team Tie Breaking Rules
above. If 3 or more teams remain tied, the 3 teams remaining tied move to
tie breaker E.
E ‐ Lottery Draw
Remaining tied teams names placed in a hat ‐ first team name drawn wins.