All teams need to sign in before each game at the STMHA tournament offices or at sign in table if your first game is in Aylmer or at Memorial Arena. The main Tournament office is located inside the Joe Thornton Community Centre. Follow the signs once entered. OFFICE WILL BE LOCATED UPSTAIRS IN THE STMHA Media Room.....along the walking track
ALL TEAMS NEED TO BE PREPARED TO PLAY 15
MINUTES PRIOR TO THEIR SCHEDULED TIME....GAMES WILL START EARLY!!!!!!!!
1. This is an OMHA sanctioned tournament in which OMHA and OHF rules apply. An
OMHA representative will be available during the tournament to answer any
questions regarding OMHA policies and procedures.
2. This is a non-contact tournament for U13 divisions and below.
3. Suspension rules used for the tournament will be determined by divisions. Divisions with teams outside of OMHA will follow OHF suspension list. Divisions with only OMHA teams with follow OMHA suspension list found in OMHA Manual of Operations . It is the offending team’s responsibility to
ensure that all tournament suspensions and carry-over suspensions are adhered
to. Violations during the tournament will result in the forfeiture of the
affected games. The Tournament Committee will assist if there are any
questions or clarifications regarding rule and suspension interpretations.
4. Each team will carry home and away jerseys. Home will wear light and
visitors will wear dark. In the event of a conflict, the home team will
change sweaters.
5. A member of the coaching staff must report to the arenas’ tournament
office to complete a game sheet prior to each game.
6 Only carded persons are allowed on the bench. Each OMHA team must have a
carded trainer.
7. There will be a 3 minute warm-up prior to each game. The clock will start
the warm-up when the first team steps on the ice.
8. Game Lengths
ATOM U11A Round Robin‐ 10‐10‐10 minute periods / No Overtime
/ No Time‐Outs. Semi‐Finals‐ 10‐10‐12 minute periods / 5
minute Sudden Victory Overtime period if necessary / Shootout if necessary
/ No Time‐Outs. Finals‐ 10‐10‐12 minute periods / 5 minute
Sudden Victory Overtime period if necessary / Shootout if necessary /
1x30 second Time‐Out per team per game. For U11 top team from each pool advance
to Semis, plus a wildcard with highest win %
PEEWEE U13A Round Robin‐ 10‐10‐10/ No Overtime
/ No Time‐Outs. Semi‐Finals‐ 10‐10‐12 minute periods / 5
minute Sudden Victory Overtime period if necessary / Shootout if necessary
/ No Time‐Outs. Finals‐ 10‐10‐12 minute periods / 5
minute Sudden Victory Overtime period if necessary / Shootout if necessary
/ 1x30 second Time‐Out per team per game. For U13 top team from each pool
advance to Semis, plus a wildcard with highest win %
BANTAM U15A/U18A Round Robin‐ 10‐10‐12 / No Overtime
/ No Time‐Outs. Semi‐Finals‐ 10‐12‐12 minute periods / 5
minute Sudden Victory Overtime period if necessary / Shootout if necessary
/ No Time‐Outs. Finals‐ 10‐12‐12 minute periods / 5
minute Sudden Victory Overtime period if necessary / Shootout if necessary
/ 1x30 second Time‐Out per team per game. For U15 and U18 Top 2
teams in each pool advance to semis on Sunday.
Tiebreakers listed below. Wins = 2 points Ties = 1 point
FOR SEMIS AND FINALS ONLY Overtime is 5 minutes of 4 on 4. If no
winner, best of 5 shootout. If tied after 5 shooters, pick one player at
a time and it is sudden death shootout. Cannot repeat shooters until all
players have been used.
9. It is common to have coaches and/or parents approach the Tournament
Committee protesting a suspension penalty issued by a referee. It must be
emphasized to all coaching staffs and parents that the Tournament Committee
cannot and will not overturn any penalty issued before, during or after a game
regardless of the circumstances. The suspension appeal process can be found in
the OMHA Manual of Operations. The tournament referees are not affiliated to
the St Thomas Minor Hockey Association. They are their own organization.
10. Parents and guests are the responsibility of the team. Inappropriate parent
or guest behavior towards the competing team, any children, referees, coaches,
arena staff, tournament staff, OMHA staff and/or other parents may result in
the expulsion of the team from the tournament. Assistant Conveners will be
present at each game to monitor behavior.
11. All tournament games must comprise 3 stop time periods scheduled as per
OMHA Regulation 10.2a) & 10.2b). However when any team is ahead by
five or more goals in the third period the tournament will utilize ‘straight
time’. Any penalties, during this time, will be running time, minor
penalties will be 3 minutes in length. In this situation the game will
proceed under ‘straight time’ unless the gap is reduced to three goals, at
which point the clock will revert back to stop time. The only time the clock
would be stopped during time is if an on-ice injury should occur.
12. In the Semi-Finals or Finals, the home team shall be the team with the most
points during the round robin. If 2 or more teams have the same number of
points, the tie breaking rules below shall apply. The Wildcard Team cannot be
the home team in the Semi-Finals or Finals.
TWO (2) TEAM TIE BREAKING RULES
A ‐ Head to Head Winner of the game between the two teams.
B ‐ Goal %Highest % as calculated by: Goals For / (Total Goals For +
Against)
C ‐ Highest Plus/Minus Calculated as: Total Goals For – Total Goals
Against
D ‐ Fewest Goals Against
E ‐ Least Penalty Minutes (Including 10 minute misconducts)
F ‐ Coin Toss Furthest traveling team calls the toss.
THREE (3) OR MORE TEAM TIE BREAKING RULES This will determine the placing
for all the top (tied) teams:
A ‐ Goal %Highest % as calculated by: Goals For / (Total Goals For +
Against).
B ‐ Highest Plus Minus (+/‐) Calculated as: Total Goals For – Total
Goals Against. If 2 teams remain tied, the 2 tied teams proceed to Two
Team Tie Breaking Rules above.-If 3 or more teams remain tied, the 3 teams
remaining tied move to tie breaker C.
C ‐ Fewest Goals Against-If 2 teams remain tied, the 2 tied teams
proceed to Two Team Tie Breaking Rules above.-If 3 or more teams remain tied,
the 3 teams remaining tied move to tie breaker D.
D ‐ Least Penalty Minutes (Including 10 minute misconducts)-If 2
teams remain tied, the 2 tied teams proceed to Two Team Tie Breaking Rules
above. If 3 or more teams remain tied, the 3 teams remaining tied move to tie
breaker E.
E ‐ Lottery Draw Remaining tied teams names placed in a
hat ‐ first team name drawn wins.